2011 Logo Motion



Logo Motion was the FRC game in 2011.



Game Description
LOGO MOTION is played by two competing alliances on a flat 27’ x 54’ foot field. Each alliance consists of three robots. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the teams hang their game pieces on their scoring grid, the more points their alliance receives.

The match begins with one 15-second Autonomous Period in which robots operate independently of driver inputs and must hang Ubertubes to score extra points. For the rest of the match, drivers control robots and try to maximize their alliance score by hanging as many logo pieces as possible. Any logo piece hung on the same peg as an Ubertube receives double points. If teams assemble the logo pieces on their scoring grids to form the FIRST® logo (triangle, circle, square, in a horizontal row in that order), the points for the entire row are doubled.

The match ends with robots deploying minibots, small electro-mechanical assemblies that are independent of the host robot, onto vertical poles. The minibots race to the top of the pole to trigger a sensor and earn additional bonus points.


 * Ubertube - a yellow, circular inner tube. It may only be used during the autonomous period.
 * Minibot - an FTC robot or a normal small robot

UberTubes hung during Autonomous

 * Bottom row - 2 points
 * Middle row - 4 points
 * Top row - 6 points

Teleop
Logo Piece	        Alone	      Over Ubertube
 * NOT Hanging	       0 Points        0 Points
 * Hanging on Bottom Row	1 Point	       2 Points
 * Hanging on Middle Row	2 Points	4 Points
 * Hanging on Top Row	3 Points	6 Points

Field Description
As per previous years' competitions, the playing field is 27-feet wide by 54-feet long. The floor consists of gray carpet. On each end of the field, there are scoring grids immediately in front of the alliance stations, where robots are remotely controlled by drivers. Each alliance station is protected by a wall, known as the alliance wall. On each alliance wall, there are two scoring grids. Each scoring grid has 9 pegs arranged like a square. Each row is 37 inches above the next, except on the outside columns in each grid, where the bottom peg is only 30 inches above the ground.

There are openings in the alliance wall, called feeding slots, in every corner, where an alliance member may enter playing pieces into play. However, to get from the scoring grid to your alliance's feeding slot, you must transverse the field. Thus, many teams elect to throw tubes onto the field and have their alliance's robots pick them from the ground.

Four towers with cylindrical bases are in the middle of the field. The towers are used in the endgame for alliances to earn up to 30 or more points. To assist teams in driving and programming a robot through an almost completely open field, there is colored tape on the floor to allow for sensor calibration and to create visual reference points. Furthermore, the tape delineates areas where certain robots may or may not traverse.

Robots
These are the robots that our team made for this game: