Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play.The object of the game is to attain a higher score than your opponent Alliance by Scoring Barrels and Balls in Goals, earning Bonus Points and Doubling or Negating Goals.
Scoring is allotted as follows:
- Each Barrel Scored - 1 point
- Each Ball Scored - 1 point
- Each Bonus Point Scored - 1 point
- Doubler Barrel Scored in a Circular Goal - Doubles all points in the Goal
- Negation Barrel Scored in a Circular Goal - Cancels all points in the Goal
VEX Gateway is played on a 12’x12’ square field configured as seen above. There are a total of twenty-six (26) Barrels, eighteen (18) Balls, two (2) Doubler Barrels and two (2) Negation Barrels available as Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be loaded prior or during the match. Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are thirteen Goals, of varying heights which teams can Score Balls or Barrels in. Alliances earn Bonus Points for having the lowest Ball or Barrel in a Circular Goal. Doubler or Negation Barrels which are scored alter the point values in a Circular Goal. The field is divided into sections by two 6’ long PVC Gates that teams can lift during the Match.
These are the robots that our team made for this game:
- No robots built yet.