Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play. The object of the game is to attain a higher score than the opposing Alliance by scoring your colored Cubes in Floor Goals, on Posts or on your Skyrise, by Owning Posts, and by building your Skyrise Sections.
Scoring is allotted as follows:
- Each Cube Scored on a Floor Goal - 1 point
- Each Cube Scored on a Post - 2 points
- Each Post Owned - 1 point
- Each Built Skyrise Section - 4 points
- Each Cube Scored on a Skyrise - 4 points
- Alliance with the most points at the end of autonomous - 10 points
VEX Skyrise is played on a 12’x12’ square field. There are a total of forty-four (44) Cubes, twenty-two (22) red and twenty-two (22) blue, and fourteen (14) Skyrise Sections available Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be entered into the field during to the Match. Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are ten (10) Posts and four (4) Floor Goals that Robots can Score Objects onto.
These are the robots that our team made for this game:
- No robots built yet.